

No amount of leaving and reentering made them shift. At one safe house I had to kill one of my own men simply to get through a door. You can recruit resistance members to fight with you (which in itself can be 'fun' as you have to occasionally chase them around like cats to grab them) but they’re a nightmare for getting in the way. The AI also has a serious problem blocking doors. Everything locks up, often just long enough to make you think the game’s crashed. There are a few technical issues: a weird loading pause that freezes the screen every time you finish a significant section or load a new area. Everything you do seems to only advance the ‘Make war go now’ meter by a few percent. It’s not the game’s greatest moment as, combined with the need to try and be stealthy, it’s all just a bit of a chore. Things like disabling propaganda speakers, sabotaging supplies, retuning radios (for some reason), and so on. That’s achieved via a ‘Hearts and Minds’ meter which needs to hit 100% via a range of different activities. The main objectives in these Yellow Zones is to incite a revolution and trigger a big final battle to liberate the area. Because these areas are more built up it’s easier to get caught or cornered when things do go south. It’s likely something you’ll be doing a lot. Get spotted and it’s a case of running away, breaking line of sight and waiting out the alarm. There are no shadows to skulk in or blending as such. The game talks about using people as visual shields but realistically you’re using cars, walls and buildings to avoid being spotted. The stealth, such as it is, simply involves not being seen.
